Showing posts with label R5. Show all posts
Showing posts with label R5. Show all posts

Tuesday, April 22, 2014

LittleMan (Game Review)

I am fascinated by the varieties of games in the Firefox OS Marketplace and take it as a sign of genuine interest by game creators world wide. Today's game is from somewhere by Bruno Eduardo da Cunha. There's no web site or Twitter, just an email. A casual trip through Google doesn't get me any more. Most of the time I can find out more about a game developer, but not this time. If anyone knows Bruno Eduardo da Cunha, let me know. I'll send him an email!

And it doesn't matter. A game speaks for itself, whatever person or country it comes from. The game under the microscope is called LittleMan and it's about a ... little man!


One of the things I noticed right away was that the clouds are moving in the background of the title screen. I like that attention to detail.


The screen also has some nice little details: the broken column, the greenery at the top, and the cracked tiles. The title screen also lets you mute the sound and start over.

And the game has music! A happy chip-tune inspired music that you won't want to turn off!

By the way, the game loads over the Internet and takes a while, but when you see the art and realize how many screens there are, you'll understand.

Once you start the game, you'll get to pick a level to play.


And this game has a lot. Assuming you get through the first 15 levels, there are another 15 levels.


Note again that this second level screen is a sunset view and helps you to see that it is different.

Each level is different and each level is difficult. That's the most important thing to say about this game. It isn't easy, but each level makes you solve different puzzles as you attempt to get through the level.

Clicking the first level takes you to the first screen:


You are that little man, standing in the doorway on the left. The top left shows you the level number and the top right, "Menu", takes you back to the level select menu.

The game controls are simple. The two blue arrows move you left or right, and the A button makes you jump. That's all you need to know. 

Here is the little man moving from the door to the middle. No dangers yet!


 And the clouds move here, too! The point of the game is to move and jump, but avoid deadly traps. Here is the little man after he's jumped up on the single block just to the left of the center pillar. He can go past the pillar, but he can't jump over the three vertical blocks.


But maybe he can jump from where he is to the top of the three vertical blocks?


Yes! He did it. A combination of pressing the right arrow and the "A" key does it. But you have to time it just right. But now he must be careful. If he hops off the block, he's in danger of falling onto the deadly spikes. He must hop to the two horizontal blocks and then off again.

This is just the beginning. That was easy. After avoiding the spikes, he keeps moving and sees more of the level.


The gray block with a face is moving up and down. What to do? That tower on the right is full of spikes. But he can't get there!


Well, yes he can. But it is tricky. You can't just jump up to where you see the little man above directly. You must jump onto the block under the moving gray block while the block is moving up and then quickly jump up to the left block before the moving block comes back down. Then you can jump up to the higher block on the other side of the moving block, but don't let that gray moving block touch you or you die! From there you can jump to the top of the tower and then down to the other side and the exit door.


And that's just the first level. Whew!

Here's the second level.



This level is more difficult because you must make a series of jumps right away and get very high up to grab a key that you can see in the upper left corner. 

And so on and so on! More puzzles await you involving both logic and dexterity!

I like this game a lot and it promises several hours of fun, trying to solve the puzzles and not dying. However, if you do die, you only go back to the start of the level you are in and there isn't any scoring. I give extra points to the art and the music because they create a mood. Go, little man, go!

Cost: Free
Genre: Platformer
Score: 5 (out of 5)
Tested on: ZTE Open and Geeksphone Peak
Get it at: Firefox Marketplace
https://marketplace.firefox.com/app/littleman

PS: one of the reviewers on the Marketplace said it didn't work on the ZTE Open, but it does work on my ZTE Open. Because you load the game over the Internet, that might cause problems, and the download is long because 30 screens is a lot!

Thursday, April 10, 2014

Drag the Dots (Game Review)

The amount and variation of games I find in the marketplace continues to amaze me and encourage me to keep doing game reviews for Firefox OS! Things are about to get interesting with the advent of the Firefox OS tablet. I will be getting one soon and I'm getting eager to start learning how to make a game that can be played well on all sizes of Firefox OS devices from tiny ZTE Open to the big 10.1 inch, 1280 x 800 pixels sized tablet! Maybe someday there will even be a Firefox OS watch!

Anyway, today's game is called Drag the Dots and is lovingly crafted by Anders Fisher (@atleastimtrying on Twitter). This game looks pretty simple at first, but quickly becomes difficult enough to play and involves both logic and quick thinking. And it looks pretty, also!

When you start the game, you see a menu of different dot patterns.


By the way, this is a screenshot on my ZTE Open and is captured using the wonderful App Manager. Without that, my fingers would be sore from pushing the Power and Home buttons simultaneously (and missing a few times). This menu actually scrolls down to provide more choices:


The Help for this game is in the options screen but you won't need it. The game is very intuitive. So let's start with the first game at the very top, called grid.


Here's what grid looks like.



All you have to do is drag the dots on top of each other. Drag the "1" dot on top of the other "1" dot. Very nice. But do it quickly because the clock is ticking!


Once the first "1" covers the second "1", it changes to a "2" and the screen and dots change color. I really like this because it keeps the game cool to look at and even adds a bit of magical misdirections so the game isn't too easy.

Now you must drag one "2" on top of the other "2".


The "2" dots are gone but now there are two "3" dots. And again, the colors have changed!

After a few more drags, there's only two dots left.


Cover one with the other and the round is over!


By the way, my user name is "box" because I hit the "x" button instead of "b" so I don't even know how to spell my own name! And the time is very long because I was taking screenshots. This would be cool if that's all you got. But there's more!

You can play more kinds of dot dragging. How about Grid+? Instead of 9 dots, you get 16.


Same rules, but more dots to confuse your eye.


If that's not enough, how about Tiny? Little dots!


Here's what the tiny dots look like:


You might notice one of the few errors above. The tiny grid of dots is overlapped by the semi-transparent "quit" button and the time display. Even if I remove the little Firefox globe at the bottom, the grid is overlapping. I wonder how this would look on my Geekphone Peak, which on loan at the moment. I'll check and add a note later. Responsive web design!

You've seen grids, now it's time for random layouts.


Ten dots. Here they are:


This introduces a new issue. Overlapping dots. You can see the two "1" dots but there is a "9" dot you can't quite see under the "10" dot. But you can quickly figure things out and move dots around to find the one you need.

Next on the list are moving dots!


Twelve dots. But after each match, the dots move around! Here are the twelve.


But after you match the first two "1" dots, the layout changes:


How cool is that? But the complexity keeps changing. The next game will really tax your brain. The dots are in a circle and each dot is spinning.


Here's the dots in a circle:


And here they are again, a short time later. Eleven seconds later, to be exact!


Drag the dots and finish the round. Next comes the maze!


This time you have to avoid the walls of the maze and every time you make a match, the walls slightly move.


Here's a shot of how the maze looks with only one match to go.


Just when you thought it couldn't get crazier, along comes the next game, Moving+.


Hey, these dots are moving!


And they keep moving!


And even after you've cleared a few, they're still moving.


Until only two are left!


Any time you want to quit a game, just tap quit or menu and you'll go to the game menu, which scrolls down to display scores for each individual game. You can see my three scores for Grid.


An options screen is offered as well, near the bottom of the main opening screen.


You can choose whether to display a background color different from the dot color, whether to display the numbers or not! or put everything in grayscale if you don't like colors.

You can also get a short tutorial on how to play.


For some reason the how to play is always in that gray on gray color scheme, which is hard to read. But you don't need it anyway. Next you are told:


Well, at least the dot is in color. I can't stand anything not in color!


Two dots. There can only be one. Except that you never see one dot. The minute the penultimate dot covers the ultimate dot, they both disappear! Go figure....


And do it fast!

That's it! You can see your stats on how well you've done overall:

Hits and misses? I guess if I drag and don't drop exactly on the right dot, I've missed. By the way, the button to clear the scores doesn't clear the stats, but it does clear the scores which you also see when you hit menu or quit. I guess your stats live with you forever.

All in all, this is a very entertaining game with lots of cool options. In particular, the color choices are really good and I feel that they aren't random choices, but follow some kind of color theory, or at least follow a particular color palette.

And there's no sounds or music. Bummer.

But because this game is so delightful, I'm giving it a 5 out of 5. It would get a 6 if the options screens were in color and a 7 if there was sound and music. But the game is just about perfect and is the kind of quick, entertaining game that belongs on a phone, with a lot of variations on game lay.

Cost: Free
Genre: Arcade
Score: 5 (out of 5)
Tested on: ZTE Open
Get it at: Firefox Marketplace
https://marketplace.firefox.com/app/drag-the-dots

Monday, March 24, 2014

Circle Tetris (Game Review)

Here's a game I haven't seen before that takes an old idea and gives it a new twist! Probably everyone knows about Tetris, that Russian game that swept through the world in 1984 by Alexey Pajitnov.

Here is the original, running on an emulation of a Soviet DVK-2 computer.



But there's a new Tetris in the Mozilla Marketplace, called Circle Tetris, created by Guilherme Herzog & Eduardo Costa in Brazil. It looks like this!




That is, if you're not a skilled player. The point of the game is that the blocks drop down from anywhere on the outside and you want them to land in such a way that a complete circle forms. When a circle forms, the pieces disappear and you get an increased score. Or at least I think that is what is happening because there isn't any Help for this game. But maybe that's okay?

Here's how the game starts. One of the cool things is that the circle around Circle Tetris is moving constantly as a nice little decoration.


High scores will show you ... high scores, unless you haven't made a score yet!


And here's the main screen with two pieces.


The red piece has landed and the black piece is falling towards the red piece. You'll need to hit one of the arrow keys to make it fall to either side. 

The button in the middle makes the shape change. It's still the same color but a different arrangement of the four pieces.

There's a helpful gray image that shows where the pieces will land. If you look carefully, you'll see the shadow of the black piece and where it will touch the red piece. One of the things that makes this game really challenging is that the pieces get smaller as they get closer to the center. That makes it very tough to estimate, but you must estimate quickly and move fast.

At the top left you can pause the game and the top right shows your score.

But beware, if your stack of pieces gets too high, the game will be over!


All in all, this is a very cool game. The rules are easy to figure out, but the play is difficult and you will want to go back to see if you can do better. This is a high speed game and requires fast thinking!

Normally I would deduct points for not having any help, but I was reading a cool new book that just came out called  A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design by Anna Anthropy and Naomi Clark and the authors make a case that sometimes it is better to avoid too many rules and make the game clear. They use as an example Super Mario Bros and how the original didn't tell you what to do, but the Wii version has a big arrow telling you to move to the right, even though you can't go to the left. More about that book later, because so far it seems like a breath of fresh air for game design books (and I've read most of them). 

Anyway, you can figure it out pretty fast by experimenting, but getting points is not easy. It doesn't have any music either or sound effects, but that's okay also. 

I'm very forgiving of a game like this when they do one additional thing. You can see the source code for this game! Just go to https://github.com/guiherzog/circle-tetris and it's all there, even the manifest! Sharing is good!

And best of all, it runs very fast on my tiny ZTE Open and the screen shots are courtesy of App Manager. What could be better? I recommend this game as good mental exercise for those with quick minds and fast fingers.

Cost: Free
Genre: Arcade
Score: 5 (out of 5)
Tested on: ZTE Open
Get it at: Firefox Marketplace
https://marketplace.firefox.com/app/circle-tetris